ABOUT ME

Hi, I’m Rachel!

I'm currently a quest designer at Ubisoft Montreal. I graduated from university with a BAC in video game design at UQAT in Montreal.


I live and breathe for video games, whether I am playing or making them. I love making people feel a wide range of emotions through my games, and seeing players experience them and enjoy my projects brings me fulfillment.


In 2019 and 2021, I got the opportunity to work at Ludia Inc., which solidified my want to work in the video game industry.


In 2023 and 2024, I participated in the Ubisoft Gamelab competition, in which my team won a total of 4 prizes, including the "Best prototype" in the 2023 edition for our game Soul Shaper.


Through these competitions, I worked my way to Ubisoft to work on Assassin's Creed: Codename Hexe, where I started as a world designer, then a quest designer.


When I'm not hovering around video games, you can usually find me reading, playing Sudoku or hiking.