ASSASSIN’S CREED: CODENAME HEXE

Ubisoft

— ROLE

Quest Designer

World Designer


— DATE

May 2024 – Present


— SOFTWARE

Anvil, Atlassian

I started working on Hexe as an intern in world design, where my focus was on crowd stations. My main tasks were:


  • - Design crowd stations that represent the state of the world they would be placed in based off the world bible;
  • - Verify their historical accuracy with the historian;
  • - Write a clear description of the desired animation along with reference pictures in confluence;
  • - Document any information, such as reused stations and props, into confluence to create a reference database.


Following my internship, I was assigned the role of quest designer. As a quest designer, my main tasks were:


  • - Design world events and side quests in a QDD (quest design document);
  • - Integrate the quests in Anvil using quest scripting;
  • - Communicate with level designers and level artists to make sure the content flows properly together;
  • - Communicate with tech designers to make sure my quests follow appropriate guidelines and minimize the risk of bugs;
  • - Fix issues and bugs related to my quests.


As the project has not been released, I cannot share images or videos of the content I created, but feel free to contact me at boulayrachel.52@gmail.com for more information and I will share what I can.