The satanic serves not only as a cool themed way to decide player order, but also to limit player wait times.
We noticed two major problems during our initial playtests.
First, as players play all their booples one after the other, players who would play first would have a lot of dead time waiting for others to place their booples.
Second, players who would play early in the night would sometimes find themselves seeing all their booples off the map, useless and powerless. Since you cannot put any booples on the map after your turn, people would get frustrated when they found themselves being the target of another player who followed suit.
Since we were already doing a game of majority on the board, then why not incentivize players to get some items in the circle with their fallen booples? And thus came the betting system. With collectibles on the sacrificial circle, players now had the opportunity to use the booples the current player booted on that turn and bet to get a tile they wanted.
Thus, players now had something to look forward to even if it isn’t their turn, and players feel less powerless when they get kicked out of a room.